Two pages · designed for US Letter · fill by hand or in a PDF reader
STILLPOINTKeep Moving · Or Be Taken by the Hush
Character of the Quick
Page I — The Strider
Name & March-name
Calling
Level / Title
Grains
The Four Attributes
VIGOR
mod
body · melee · Grit · slots
FINESSE
mod
aim · stealth · Guard
WITS
mod
lore · perception · Workings
WILL
mod
nerve · faith · sets Quick
Quickening Roll: d20 ≤ Target Number. Check/Save TN = Attribute ± difficulty (Easy +4 · Standard +0 · Hard −4 · Desperate −8). Nat 1 = Perfect Beat · Nat 20 = the Hush Stirs.
GRIT
/
hit points · 0 = Felled
GUARD
armor + FINESSE mod
PROWESS
+attack value, by level
SAVE BONUS
added to save TN
Quick — your living spark
Max = 4 + WILL mod (+level). Fill the pips; erase as you spend.
Spend 1: Quicken (extra action) · Reroll · Slip Aside (−1d6 Hurt / −1 Chill) · Out of Tick · Shake the Cold (−1 Hush) · power a Calling. 0 Quick = Running Slow (all rolls disadvantage; double Hush).
Hush — the cold that takes you
Fill from 0. Hard to shed. The death-clock of the Quick.
012 345 678 910
6–9 Stiffening: −2 FINESSE, half speed, cannot Quicken.   10 = STILL (frozen; Wellspring within a season, or lost).
Saves & Strong Save
VIGOR save — poison, force, falling
FINESSE save — dodge, thaws, traps
WITS save — illusion, lore, time
WILL save — fear, the Hush, Felled
Roll d20 ≤ Attribute (+ Save Bonus; +2 more for your Calling's Strong Save: ____________).
Weapons & Attacks — to hit: d20 ≤ (10 + attr mod + Prowess + weapon) − foe's Guard
WeaponAttrAttack ValueDamageTypeNotes / Slots
Hurt → reduces Grit.   Chill → raises Hush (bypasses armor).   Initiative (the Stutter): roll d6 each round, high acts first; spend Quick to act Out of Tick.
Time & Coin
Dropglasses (1 = +1 Quick)
Salt (doses, −1 Hush)
Ticks (banked)
Still-coin (sc)
Carried Gear — Slots (10 + VIGOR mod) over capacity = Slowed
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THE LONG SECONDCallings · Workings · Tendings · the Tale of You
Character of the Quick
Page II — The Deeper Cold
Calling Features
Workings & Tendings — cost in Quick = Tier
TierNameEffect (short)
Horologists: roll Backlash (d6) after each Working — a 1 means time misbehaves.
Your Quickening — how you came to move
Bonds, Debts & Standing with the Powers
Standing die (d6): 1 = sworn enemy · 6 = sworn ally.
Faction / PersonStandingOwed / Owing
Wound-Keepers (Horologists)
The Hushed
Saltmen (Traders)
Regulators
Wonders & Notable Relics
Companions of the March
Advancement Tracker
LvlGrainsProwessQuickSave
10+04+WIL+0
2300+1+1+1
3900+1+1+1
42,400+2+2+2
55,000+2+2+2
610,000+3+3+3
720,000+3+3+3
8+×2 each+4→5+4→5+4→5